The Gaea to Unreal Engine Workflow
Following on from the success of Gaea:: A Practical Guide, we bring you The Gaea to Unreal Engine Workflow. This 4 1/2 hours of video (along with project files)take us from an empty scene in Gaea to a real time high quality terrain in UE4. Showing the correct way to import Height maps and other control maps from Gaea into the Unreal Engine allowing you to leverage the level of control you need.Ending up with a fully featured landscape material with a high level of control that you can use and easily customize in your own projects.
We will be creating the landscape shader in passes creating a distance shader using distance textures created with the help of Quixel Mixer & Quixel Bridge, through to a Parallax Occlusion material and finally adding in displacement. In this tutorial All textures used are from the Megascans library, and supplied with the tutorial is a link to a free access to the Megascans free assets along with Quixel Mixer and Quixel bridge for 30 days.
This is aimed at terrain arts, Quixel users, UE4 users and of course Gaea users. Although World Machine users can also benefit seamlessly from the non Gaea specific videos. It is assumed that you are comfortable to some level with Gaea and know your way around the basics of UE4. The UE4 version used is 4.22 for this video.
Also included are two extra videos, one on setting up height based and slope based masks and another (from an alternate take) thats goes far deeper into the t
The Gaea to Unreal Engine Workflow
The Gaea to Unreal Engine Workflow
Following on from the success of Gaea:: A Practical Guide, we bring you The Gaea to Unreal Engine Workflow. This 4 1/2 hours of video (along with project files)take us from an empty scene in Gaea to a real time high quality terrain in UE4. Showing the correct way to import Height maps and other control maps from Gaea into the Unreal Engine allowing you to leverage the level of control you need.Ending up with a fully featured landscape material with a high level of control that you can use and easily customize in your own projects.
We will be creating the landscape shader in passes creating a distance shader using distance textures created with the help of Quixel Mixer & Quixel Bridge, through to a Parallax Occlusion material and finally adding in displacement. In this tutorial All textures used are from the Megascans library, and supplied with the tutorial is a link to a free access to the Megascans free assets along with Quixel Mixer and Quixel bridge for 30 days.
This is aimed at terrain arts, Quixel users, UE4 users and of course Gaea users. Although World Machine users can also benefit seamlessly from the non Gaea specific videos. It is assumed that you are comfortable to some level with Gaea and know your way around the basics of UE4. The UE4 version used is 4.22 for this video.
Also included are two extra videos, one on setting up height based and slope based masks and another (from an alternate take) thats goes far deeper into the t