TIES PACK / genesis 8 zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 3 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: dark navy
• Saved with avatar and basic white shirt
OBJ and FBX export info:
• Avatar and shirt: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thick unweld only
• OBJ polycount (max): faces = 4,458; vertices = 4,853
• FBX Polycount (max): faces = 14,328; vertices = 16,175
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: dark navy
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
TIES PACK / genesis 8 zprj obj fbx highpoly
TIES PACK / genesis 8 zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 3 mm particle distance
• Retopology or auto-remesh: no
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: dark navy
• Saved with avatar and basic white shirt
OBJ and FBX export info:
• Avatar and shirt: removed
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thick unweld only
• OBJ polycount (max): faces = 4,458; vertices = 4,853
• FBX Polycount (max): faces = 14,328; vertices = 16,175
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: dark navy
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to