Product banner image

Tiled Marble - Variable

Saleh Afkhami
(9 ratings)
Product description

Tiled Marble - Variable

In zip file: 3DsMax 2015/2021-vray/corona. + Maps folder.

You have 2 sets of BaseColor, each set with 3 different modes, clean, dirty, and common modes.

  • Dirty mode: cracking. Destroy the edges. low roughness
  • Clean mode: perfectly shiny. No destruction
  • Common mode: Normal state of being shiny. Destructions that occur over time +Max file: 3DsMax 2015/2021-vray/corona. all maps assigned in max file To change the mode use maps on the dirty folder for example.

    • You can use These textures in any software. Whether in PBR-based software or rendering engines such as V-Ray and Corona.

      For v-ray / corona just use these maps:

      • basecolor (= diffuse) + normal + ambientocclusion + height + reflection + glossiness + ior

        • And for other PBR based use these maps:
          • basecolor + metallic + Roughness + normal + height + ambientocclosion

            • You can use the materials prepared in 3DxMax file for vray or Corona. All different material modes are created by applying textures only.
              • PBR texture
              • 4K texture
              • The tile is not made by geometry (texture)
              • Seamless

Tiled Marble - Variable

Product description

Tiled Marble - Variable

In zip file: 3DsMax 2015/2021-vray/corona. + Maps folder.

You have 2 sets of BaseColor, each set with 3 different modes, clean, dirty, and common modes.

  • Dirty mode: cracking. Destroy the edges. low roughness
  • Clean mode: perfectly shiny. No destruction
  • Common mode: Normal state of being shiny. Destructions that occur over time +Max file: 3DsMax 2015/2021-vray/corona. all maps assigned in max file To change the mode use maps on the dirty folder for example.

    • You can use These textures in any software. Whether in PBR-based software or rendering engines such as V-Ray and Corona.

      For v-ray / corona just use these maps:

      • basecolor (= diffuse) + normal + ambientocclusion + height + reflection + glossiness + ior

        • And for other PBR based use these maps:
          • basecolor + metallic + Roughness + normal + height + ambientocclosion

            • You can use the materials prepared in 3DxMax file for vray or Corona. All different material modes are created by applying textures only.
              • PBR texture
              • 4K texture
              • The tile is not made by geometry (texture)
              • Seamless
ratings
This product doesn’t have any ratings yet.
Click on ‘This Store’ to see all ratings for this seller.
Product Details
Release Version
1
Polycount
1
Textures
Yes
Materials
Yes