Tiled Marble - Variable
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Tiled Marble - Variable
In zip file: 3DsMax 2015/2021-vray/corona. + Maps folder.
You have 2 sets of BaseColor, each set with 3 different modes, clean, dirty, and common modes.
- Dirty mode: cracking. Destroy the edges. low roughness
- Clean mode: perfectly shiny. No destruction
- Common mode: Normal state of being shiny. Destructions that occur over time +Max file: 3DsMax 2015/2021-vray/corona. all maps assigned in max file To change the mode use maps on the dirty folder for example.
- basecolor (= diffuse) + normal + ambientocclusion + height + reflection + glossiness + ior
- basecolor + metallic + Roughness + normal + height + ambientocclosion
- PBR texture
- 4K texture
- The tile is not made by geometry (texture)
- Seamless
You can use These textures in any software. Whether in PBR-based software or rendering engines such as V-Ray and Corona.
For v-ray / corona just use these maps:
And for other PBR based use these maps:
You can use the materials prepared in 3DxMax file for vray or Corona. All different material modes are created by applying textures only.
Personal License
For use on personal projects
Files (1)
tiledmarble3.rar
x-rar-compressed
47.5 MB
Total size: 47.5 MB
Commercial License
For use on commercial projects
Files (1)
tiledmarble3.rar
x-rar-compressed
47.5 MB
Total size: 47.5 MB
Tiled Marble - Variable
In zip file: 3DsMax 2015/2021-vray/corona. + Maps folder.
You have 2 sets of BaseColor, each set with 3 different modes, clean, dirty, and common modes.
- Dirty mode: cracking. Destroy the edges. low roughness
- Clean mode: perfectly shiny. No destruction
- Common mode: Normal state of being shiny. Destructions that occur over time +Max file: 3DsMax 2015/2021-vray/corona. all maps assigned in max file To change the mode use maps on the dirty folder for example.
- basecolor (= diffuse) + normal + ambientocclusion + height + reflection + glossiness + ior
- basecolor + metallic + Roughness + normal + height + ambientocclosion
- PBR texture
- 4K texture
- The tile is not made by geometry (texture)
- Seamless
You can use These textures in any software. Whether in PBR-based software or rendering engines such as V-Ray and Corona.
For v-ray / corona just use these maps:
And for other PBR based use these maps:
You can use the materials prepared in 3DxMax file for vray or Corona. All different material modes are created by applying textures only.
Product Details
Release Version
1
Polycount
1
Textures
Yes
Materials
Yes
Published
2.5 years ago
Updated
2.5 years ago
Category
Software