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TRACKSUIT & SWEATSUIT outfits / zpac obj fbx highpoly

Toshi
(5 ratings)
Product description

TRACKSUIT & SWEATSUIT outfits / zpac obj fbx highpoly

CLO 3D / Marvelous Designer native ZPAC info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default MV2.1 and FV2.1 (Thomas and Mia), default sneakers, 3 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
  Decorative details mesh (zipper): tris, highpoly
•  Topstitch: tris mesh, highpoly (can be changed to texture)
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Saved without avatar

OBJ and FBX export info:

•  Avatar: removed
•  Pose: standard A-pose
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  Topstitch: no
•  OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads/tris, single object, thin unweld
•  Polycount (max): faces = 122,502; vertices = 124,866
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px

Additional FBX

TRACKSUIT & SWEATSUIT outfits / zpac obj fbx highpoly

Product description

TRACKSUIT & SWEATSUIT outfits / zpac obj fbx highpoly

CLO 3D / Marvelous Designer native ZPAC info:

•  Software: CLO 3D v2024.1.112
•  Simulation mode: CPU (default)
•  Avatar: default MV2.1 and FV2.1 (Thomas and Mia), default sneakers, 3 mm skin offset
•  Pose: standard A-pose
•  Clothing geometry: quads, raw highpoly, 5 mm particle distance
•  Retopology or auto-remesh: no
  Decorative details mesh (zipper): tris, highpoly
•  Topstitch: tris mesh, highpoly (can be changed to texture)
•  Textures: default CLO 3D library, 3D seamlines in normal map
•  Saved without avatar

OBJ and FBX export info:

•  Avatar: removed
•  Pose: standard A-pose
•  Rigged: no
•  Scale: cm, 100%, moved to ground center
•  Topstitch: no
•  OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
•  FBX geometry: quads/tris, single object, thin unweld
•  Polycount (max): faces = 122,502; vertices = 124,866
•  Retopology or auto-remesh: no
•  Unwrapped UVs: 4096x4096, non-overlapping
•  UV Maps: diffuse, normal
•  UV fill texture seams: 5 px

Additional FBX

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Product Details
Release Version
1
Polycount
122502
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Published
2024-12-01
Updated
2024-12-24