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Trim sheet Techniques for Video Games + Free Demo

ArashAref
(5 ratings)
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Trim sheet Techniques for Video Games + Free Demo

Hello Everybody.

This is a tutorial for creating Trimsheets. We learn a lot of techniques from this one. The tutorial is suitable for beginners and intermediate users who have a bit of 3d understanding. We create 2 seperate trimsheets. one for mostly structural pieces (Stone) and one for props (Wild west). Hope you find it useful/

Below is the list of Chapters included in the tutorials and a quick k description of what we learn in that specefic chapter.

000 _  In this chapter we discover the meaning of Trimsheet and how it could benefit our projects, from optimization all the way to increasing of the quality, compared to the old method of using unique texture for each and every single asset. and we look at the final result of the whole project that we are going to create together.

001 _ It is about time we discuss the importance of "The Planning Stage", and how it is skipped by so many people. we see how this stage is going to help us along the way and how to start your journey in creating a good plan for your project. We discuss that you should have a clear image of your final creation, no matter it is 3d game environment or anything else, even before starting the creation process. We discover the meaning of "Questions" and "Answers" that will help you for the final Image in your head even before starting your project. Also we talk about the Idea of "Big, Medium, Small' when doing 3d projects

Trim sheet Techniques for Video Games + Free Demo

Product description

Trim sheet Techniques for Video Games + Free Demo

Hello Everybody.

This is a tutorial for creating Trimsheets. We learn a lot of techniques from this one. The tutorial is suitable for beginners and intermediate users who have a bit of 3d understanding. We create 2 seperate trimsheets. one for mostly structural pieces (Stone) and one for props (Wild west). Hope you find it useful/

Below is the list of Chapters included in the tutorials and a quick k description of what we learn in that specefic chapter.

000 _  In this chapter we discover the meaning of Trimsheet and how it could benefit our projects, from optimization all the way to increasing of the quality, compared to the old method of using unique texture for each and every single asset. and we look at the final result of the whole project that we are going to create together.

001 _ It is about time we discuss the importance of "The Planning Stage", and how it is skipped by so many people. we see how this stage is going to help us along the way and how to start your journey in creating a good plan for your project. We discuss that you should have a clear image of your final creation, no matter it is 3d game environment or anything else, even before starting the creation process. We discover the meaning of "Questions" and "Answers" that will help you for the final Image in your head even before starting your project. Also we talk about the Idea of "Big, Medium, Small' when doing 3d projects

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