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Trim Sheets for Game Artists

FlippedNormals Exclusives
Product description

Trim Sheets for Game Artists

Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!

Essential for Environmental Artists
Familiarise yourself with what trim sheets are, and just how much of a powerful tool they become to an Environment Artist’s toolkit. You will learn when to use trim sheets and how to properly build and unwrap your assets to utilize these texture resources.

Procedural Freedom
Procedurality will be a big topic in this series, allowing us to harness the power of custom parametric materials within Substance Designer. By developing our trim sheets with procedural flexibility in mind, we will effectively open up our designs for endless reusability, further expanding the use-cases of our assets and our resourcefulness as an Environment Artist.

Your Instructor
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to breakdown in various formats on his YouTube channel “Get Learnt”.

Trim Sheets for Game Artists

Product description

Trim Sheets for Game Artists

Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!

Essential for Environmental Artists
Familiarise yourself with what trim sheets are, and just how much of a powerful tool they become to an Environment Artist’s toolkit. You will learn when to use trim sheets and how to properly build and unwrap your assets to utilize these texture resources.

Procedural Freedom
Procedurality will be a big topic in this series, allowing us to harness the power of custom parametric materials within Substance Designer. By developing our trim sheets with procedural flexibility in mind, we will effectively open up our designs for endless reusability, further expanding the use-cases of our assets and our resourcefulness as an Environment Artist.

Your Instructor
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to breakdown in various formats on his YouTube channel “Get Learnt”.

Tutorial Details
Skill Level
Duration
4 hours 30 minutes
Release Version
0