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Staff Pick

[Tutorial] Game Art Tricks!

Florian Neumann
Product description

[Tutorial] Game Art Tricks!

Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.
I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!
I created over 40 Videos with around 4 hours of content for you to watch!

Content:

  • Hotkeys, Marking Menus & Shelfs
  • Customize ZBrush
  • Maya Bonus Tools
  • ZenTools
  • QuickPipe
  • Math in Channelbox
  • PolyRemesh & PolyRetopo
  • Fix NaN Issue
  • Cluster Scale
  • InstanceAlongeCurve
  • Image Planes Orthographic
  • Image Planes Perspective
  • Amount of Details in the Blockout
  • Bevel Size for Highpolys
  • Hard Edge to Bevel
  • Life Surface for Highpolys
  • Floaters
  • Floaters on Cylinders
  • Floaters on complex Surfaces
  • ZBrush & Maya Boolean Workflow
  • ZBrush for Padding
  • ZBrush for Welding
  • Locked Camera for Feedback
  • Posing in ZBrush
  • Duct Tape in Maya
Staff Pick

[Tutorial] Game Art Tricks!

Product description

[Tutorial] Game Art Tricks!

Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.
I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!
I created over 40 Videos with around 4 hours of content for you to watch!

Content:

  • Hotkeys, Marking Menus & Shelfs
  • Customize ZBrush
  • Maya Bonus Tools
  • ZenTools
  • QuickPipe
  • Math in Channelbox
  • PolyRemesh & PolyRetopo
  • Fix NaN Issue
  • Cluster Scale
  • InstanceAlongeCurve
  • Image Planes Orthographic
  • Image Planes Perspective
  • Amount of Details in the Blockout
  • Bevel Size for Highpolys
  • Hard Edge to Bevel
  • Life Surface for Highpolys
  • Floaters
  • Floaters on Cylinders
  • Floaters on complex Surfaces
  • ZBrush & Maya Boolean Workflow
  • ZBrush for Padding
  • ZBrush for Welding
  • Locked Camera for Feedback
  • Posing in ZBrush
  • Duct Tape in Maya