[Tutorial] Game Art Tricks!
Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.
I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!
I created over 40 Videos with around 4 hours of content for you to watch!
Content:
- Hotkeys, Marking Menus & Shelfs
- Customize ZBrush
- Maya Bonus Tools
- ZenTools
- QuickPipe
- Math in Channelbox
- PolyRemesh & PolyRetopo
- Fix NaN Issue
- Cluster Scale
- InstanceAlongeCurve
- Image Planes Orthographic
- Image Planes Perspective
- Amount of Details in the Blockout
- Bevel Size for Highpolys
- Hard Edge to Bevel
- Life Surface for Highpolys
- Floaters
- Floaters on Cylinders
- Floaters on complex Surfaces
- ZBrush & Maya Boolean Workflow
- ZBrush for Padding
- ZBrush for Welding
- Locked Camera for Feedback
- Posing in ZBrush
- Duct Tape in Maya
[Tutorial] Game Art Tricks!
[Tutorial] Game Art Tricks!
Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.
I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!
I created over 40 Videos with around 4 hours of content for you to watch!
Content:
- Hotkeys, Marking Menus & Shelfs
- Customize ZBrush
- Maya Bonus Tools
- ZenTools
- QuickPipe
- Math in Channelbox
- PolyRemesh & PolyRetopo
- Fix NaN Issue
- Cluster Scale
- InstanceAlongeCurve
- Image Planes Orthographic
- Image Planes Perspective
- Amount of Details in the Blockout
- Bevel Size for Highpolys
- Hard Edge to Bevel
- Life Surface for Highpolys
- Floaters
- Floaters on Cylinders
- Floaters on complex Surfaces
- ZBrush & Maya Boolean Workflow
- ZBrush for Padding
- ZBrush for Welding
- Locked Camera for Feedback
- Posing in ZBrush
- Duct Tape in Maya