[Tutorial] Game Resolution Shotgun SR-410
Hey everyone!
Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it, one with classic Sub-d modeling and one with Zbrush Booleans.
If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section!
I hope you will enjoy it and hopefully learn something as well! :)
CONTENT:
- 30 Videos = ~ 13h of Step by Step Tutorial with english Narration
- Blockout
- Highpoly with Subdivison Modelling
- Highpoly with Zbrush Boolean
- Lowpoly
- UVs
- Baking
- Texturing
- Rendering
- Working Files for the Videos
- Full Process with English Narration
- Maya Scripts, Shelf and Marking Menus
- Final Game Resolution Files
- Final Highpoly Asset
- Textured Lowpoly
This Tutorial comes with FBX files that represent various steps of the Asset. That me
[Tutorial] Game Resolution Shotgun SR-410
[Tutorial] Game Resolution Shotgun SR-410
Hey everyone!
Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it, one with classic Sub-d modeling and one with Zbrush Booleans.
If you have any questions, suggestions or comments feel free to contact me directly on Artstation or leave a comment in the Ratings & Reviews section!
I hope you will enjoy it and hopefully learn something as well! :)
CONTENT:
- 30 Videos = ~ 13h of Step by Step Tutorial with english Narration
- Blockout
- Highpoly with Subdivison Modelling
- Highpoly with Zbrush Boolean
- Lowpoly
- UVs
- Baking
- Texturing
- Rendering
- Working Files for the Videos
- Full Process with English Narration
- Maya Scripts, Shelf and Marking Menus
- Final Game Resolution Files
- Final Highpoly Asset
- Textured Lowpoly
This Tutorial comes with FBX files that represent various steps of the Asset. That me