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UCreate - Fractal Toolkit: Model and Material library

Michal Sornat
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Product description

UCreate - Fractal Toolkit: Model and Material library

The pack is a versatile tool designed to empower your creation of entire structures, statues, dungeons, and otherworldly landscapes. The material library consists of 43 abstract and fractal-based materials that complement the style of the models. Moreover, the master material fully supports the use of your own texture sets.

EXAMPLE LEVELS

There are 7 example scenes included within the pack, to give you a better idea what kind of results you can achieve. Note that it's only a tip of an iceberg of many possibilities.

BLUEPRINTS

Enhancing your design, the pack features 3 blueprints—3D Array, Circular Array, and Spline Deform. These blueprints expedite the generation of more complex structures or the creation of entirely new shapes out of existing ones.

MATERIALS

The master material accommodates both traditional UV tiling and triplanar mapping. This versatility ensures compatibility with your own models, even in the absence of UV unwrapping. Additionally, the material instances are highly adjustable, granting significant control over the final aesthetic.

Each fractal includes its own Normal map, baked from a high-poly model, an optional Ambient Occlusi

UCreate - Fractal Toolkit: Model and Material library

Product description

UCreate - Fractal Toolkit: Model and Material library

The pack is a versatile tool designed to empower your creation of entire structures, statues, dungeons, and otherworldly landscapes. The material library consists of 43 abstract and fractal-based materials that complement the style of the models. Moreover, the master material fully supports the use of your own texture sets.

EXAMPLE LEVELS

There are 7 example scenes included within the pack, to give you a better idea what kind of results you can achieve. Note that it's only a tip of an iceberg of many possibilities.

BLUEPRINTS

Enhancing your design, the pack features 3 blueprints—3D Array, Circular Array, and Spline Deform. These blueprints expedite the generation of more complex structures or the creation of entirely new shapes out of existing ones.

MATERIALS

The master material accommodates both traditional UV tiling and triplanar mapping. This versatility ensures compatibility with your own models, even in the absence of UV unwrapping. Additionally, the material instances are highly adjustable, granting significant control over the final aesthetic.

Each fractal includes its own Normal map, baked from a high-poly model, an optional Ambient Occlusi

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