ULTIMATE HUMAN ÉCORCHÉ
ULTIMATE HUMAN ÉCORCHÉ
from giovanni panarello
it's a 3d anatomical model designed for artists who study anatomy. It is not limited only to the main forms but goes deeper into the individual innermost parts. If we want to speak in the medical field, the present model is that of the locomotor system. the skeleton, including the skull, is divided into bones where the proximal(red) and distal(blu) insertions are delineated. All part are divided included cartilage and ligament. Each part is latin/english named and divided into collection(folders) for the *ztl *blend files.
The t-pose model is rigged and decimated. It presents all mesh separated but some part are merged to let the movement easily. Head, hands, feet we recommend to visualize in the not rigged model(+300 meshes).
NOTES
the model is not intended as ultrarealistic muscle rendering 3D, so it's thinked for study and in our opinion at the moment it's the most completed one. The map used are diffuse and normal to not increase the weight of the mesh too much. Rigged model is very simple one useful for moving and studying separated parts or muscles, and it works perfectly for this, but is impractical for animation. The model even if is well optimized is heavy with all the different meshes it has.
The model is made with zbrush 2021.7 the *ztl files attached could not be read with previous version of the software, we recommend to upgrade to the last version of zbrush, otherwi
ULTIMATE HUMAN ÉCORCHÉ
ULTIMATE HUMAN ÉCORCHÉ
ULTIMATE HUMAN ÉCORCHÉ
from giovanni panarello
it's a 3d anatomical model designed for artists who study anatomy. It is not limited only to the main forms but goes deeper into the individual innermost parts. If we want to speak in the medical field, the present model is that of the locomotor system. the skeleton, including the skull, is divided into bones where the proximal(red) and distal(blu) insertions are delineated. All part are divided included cartilage and ligament. Each part is latin/english named and divided into collection(folders) for the *ztl *blend files.
The t-pose model is rigged and decimated. It presents all mesh separated but some part are merged to let the movement easily. Head, hands, feet we recommend to visualize in the not rigged model(+300 meshes).
NOTES
the model is not intended as ultrarealistic muscle rendering 3D, so it's thinked for study and in our opinion at the moment it's the most completed one. The map used are diffuse and normal to not increase the weight of the mesh too much. Rigged model is very simple one useful for moving and studying separated parts or muscles, and it works perfectly for this, but is impractical for animation. The model even if is well optimized is heavy with all the different meshes it has.
The model is made with zbrush 2021.7 the *ztl files attached could not be read with previous version of the software, we recommend to upgrade to the last version of zbrush, otherwi