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Unreal Complete Scene - Abandoned Train Environment

Michael Gerard
(6 ratings)
Product description
1 ratings

Unreal Complete Scene - Abandoned Train Environment

During this course I will show you, step by step, how to create a scene inspired by my most knowned scene, the Abandoned Train!

From the creation of Cedar, Hickory and Juniper trees to the ground vegetation, all created with Speedtree 9.5.2 and the final composition on UE5.3.2. We will see the creation of textures with Quixel Mixer and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue.

Using textures allowed in partnership with ScansLibrary.

What I will learn?

In Speedtree 9.5.2:

  • Create serval Game-Ready trees (with common LODs/Imposter)
  • Create 3d branches to use as textures.
  • Create an atlas to combine several parts in a single texture.
  • Create ground foliage models optimized for realtime rendering.
  • Create serval models with different shapes

In UE5:

  • Complex shaders for Vegetation (trunk and foliage) and ground foliage (for plants, flowers, grass...)
  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
  • Complete composition (Procedural Placement with PCG, volumetric clouds & fog, lighting, vfx...)
  • Create 4k renders with the Movie Render Queue.

In Qu

Unreal Complete Scene - Abandoned Train Environment

Product description
1 ratings

Unreal Complete Scene - Abandoned Train Environment

During this course I will show you, step by step, how to create a scene inspired by my most knowned scene, the Abandoned Train!

From the creation of Cedar, Hickory and Juniper trees to the ground vegetation, all created with Speedtree 9.5.2 and the final composition on UE5.3.2. We will see the creation of textures with Quixel Mixer and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue.

Using textures allowed in partnership with ScansLibrary.

What I will learn?

In Speedtree 9.5.2:

  • Create serval Game-Ready trees (with common LODs/Imposter)
  • Create 3d branches to use as textures.
  • Create an atlas to combine several parts in a single texture.
  • Create ground foliage models optimized for realtime rendering.
  • Create serval models with different shapes

In UE5:

  • Complex shaders for Vegetation (trunk and foliage) and ground foliage (for plants, flowers, grass...)
  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
  • Complete composition (Procedural Placement with PCG, volumetric clouds & fog, lighting, vfx...)
  • Create 4k renders with the Movie Render Queue.

In Qu

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