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Staff Pick

Unreal Complete Scene - Forest Environment

Michael Gerard
(6 ratings)
Product description
3 ratings

Unreal Complete Scene - Forest Environment

During this course I will show you, step by step, how to create a forest environment from scratch.

From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.

What I will learn?

In Speedtree 9:

  • Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
  • Create 3d branches to use as textures
  • Create an atlas to combine several parts in a single texture
  • Create ground foliage models optimized for realtime rendering.

In UE5:

  • Complex shaders for trunk, foliage, terrain & Megascans assets.
  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
  • Complete composition (Procedural Placement, lighting, vfx...)
  • Create renders with the Movie Render Queue

In Quixel Mixer:

  • Create multiple advanced textures with and without animated puddles in UE5
  • Export with the correct packed textures

In Gaea:

  • Crea
Staff Pick

Unreal Complete Scene - Forest Environment

Product description
3 ratings

Unreal Complete Scene - Forest Environment

During this course I will show you, step by step, how to create a forest environment from scratch.

From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.

What I will learn?

In Speedtree 9:

  • Create serval Next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
  • Create 3d branches to use as textures
  • Create an atlas to combine several parts in a single texture
  • Create ground foliage models optimized for realtime rendering.

In UE5:

  • Complex shaders for trunk, foliage, terrain & Megascans assets.
  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
  • Complete composition (Procedural Placement, lighting, vfx...)
  • Create renders with the Movie Render Queue

In Quixel Mixer:

  • Create multiple advanced textures with and without animated puddles in UE5
  • Export with the correct packed textures

In Gaea:

  • Crea
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