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Unreal Complete Scene - Old West Environment

Michael Gerard
(6 ratings)
Product description

Unreal Complete Scene - Old West Environment

During this course I will show you, step by step, how to create a western environment from scratch.

From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5.1 (5.2 when available). We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from the Old West Learning project. More details below.

Using textures allowed in partnership with ScansLibrary.

What I will learn?

In Speedtree 9.4:

  • Create serval Next-gen leaffy trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
  • Create 3d branches to use as textures.
  • Create an atlas to combine several parts in a single texture.
  • Create ground foliage models optimized for realtime rendering.

In UE5:

  • Complex shaders for trunk, foliage, terrain, Megascans assets and water.
  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
  • Complete compo

Unreal Complete Scene - Old West Environment

Product description

Unreal Complete Scene - Old West Environment

During this course I will show you, step by step, how to create a western environment from scratch.

From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5.1 (5.2 when available). We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from the Old West Learning project. More details below.

Using textures allowed in partnership with ScansLibrary.

What I will learn?

In Speedtree 9.4:

  • Create serval Next-gen leaffy trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
  • Create 3d branches to use as textures.
  • Create an atlas to combine several parts in a single texture.
  • Create ground foliage models optimized for realtime rendering.

In UE5:

  • Complex shaders for trunk, foliage, terrain, Megascans assets and water.
  • Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.
  • Complete compo
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