Unreal Engine 5 Stylized Night Environment: VFX Lighting, Foliage & Landscape Design
Unreal Engine 5 Stylized Night Environment: VFX Lighting, Foliage & Landscape Design
✨Stop shipping muddy night scenes—build a stylized UE5 environment that looks cinematic and performs.✨
In Unreal Engine 5 Stylized Night Environment VFX Lighting, Foliage & Landscape Design, we will create a complete night-time mountain scene: modular ruins, a warm campsite, layered fog, animated foliage, moon/cloud decals, Niagara VFX, and a confident final grade that balances cool moonlight with warm practicals.
I am Luke from 3D Tudor. We will move fast but clearly: blockout → mountain sculpt → non-repeating landscape material (distance scaling, slope logic, Nanite-based displacement) → volumetrics stack → stylized foliage with global wind + WPO grass → Niagara rune and stylized fire → decals for the sky → final lighting and colour balance.
Top 6 Points about this Course
✅End-to-end UE5 stylized night environment build
✅Non-repeating landscape materials (distance + slope logic, Nanite displacement)
✅Layered volumetrics (height fog, flipbook fog planes, noise volumes)
✅Stylized foliage (global wind params + optimized WPO grass)
✅VFX & lighting (Niagara rune, stylized fire, moon/cloud decals, cinematic balance)
✅Full resource pack + UE5 project included
What You Will Learn
- Modular Ruins & Composition: From greybox to clean silhouettes and focal flow.
- Terrain Sculpting
Unreal Engine 5 Stylized Night Environment: VFX Lighting, Foliage & Landscape Design
✨Stop shipping muddy night scenes—build a stylized UE5 environment that looks cinematic and performs.✨
In Unreal Engine 5 Stylized Night Environment VFX Lighting, Foliage & Landscape Design, we will create a complete night-time mountain scene: modular ruins, a warm campsite, layered fog, animated foliage, moon/cloud decals, Niagara VFX, and a confident final grade that balances cool moonlight with warm practicals.
I am Luke from 3D Tudor. We will move fast but clearly: blockout → mountain sculpt → non-repeating landscape material (distance scaling, slope logic, Nanite-based displacement) → volumetrics stack → stylized foliage with global wind + WPO grass → Niagara rune and stylized fire → decals for the sky → final lighting and colour balance.
Top 6 Points about this Course
✅End-to-end UE5 stylized night environment build
✅Non-repeating landscape materials (distance + slope logic, Nanite displacement)
✅Layered volumetrics (height fog, flipbook fog planes, noise volumes)
✅Stylized foliage (global wind params + optimized WPO grass)
✅VFX & lighting (Niagara rune, stylized fire, moon/cloud decals, cinematic balance)
✅Full resource pack + UE5 project included
What You Will Learn
- Modular Ruins & Composition: From greybox to clean silhouettes and focal flow.
- Terrain Sculpting