US K-Ration Boxes End War WWII
This is a model of a US army K-rations boxes set used during the end of the Second World War for soldiers on the front. The model include 3 versions of the box : Breakfast Unit (B), Dinner Unit (D) and Supper Unit (S). The models are rigged to be closed or opened.
This model is ideal to use in any 3D scenes in games or for movie. It will embellish your 3D scenes about the WWII and add more details to give a very realistic ambiances.
The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.
Originally created with Blender 2.81 and rendered with Eevee.
Low poly model
SPECIFICATIONS
- Objects : 3
- Polygons : 128 (for each box)
- LODs : Yes
- Number of LODs : 3
- Subdivision ready : Yes
- Render engine : Eevee (Cycles ready)
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 3
- Textures sizes : 2K
- Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
EXPORTED FORMATS
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All textures are in a specific folder named 'Textures'
US K-Ration Boxes End War WWII
US K-Ration Boxes End War WWII
This is a model of a US army K-rations boxes set used during the end of the Second World War for soldiers on the front. The model include 3 versions of the box : Breakfast Unit (B), Dinner Unit (D) and Supper Unit (S). The models are rigged to be closed or opened.
This model is ideal to use in any 3D scenes in games or for movie. It will embellish your 3D scenes about the WWII and add more details to give a very realistic ambiances.
The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.
Originally created with Blender 2.81 and rendered with Eevee.
Low poly model
SPECIFICATIONS
- Objects : 3
- Polygons : 128 (for each box)
- LODs : Yes
- Number of LODs : 3
- Subdivision ready : Yes
- Render engine : Eevee (Cycles ready)
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 3
- Textures sizes : 2K
- Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
EXPORTED FORMATS
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All textures are in a specific folder named 'Textures'