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Using Trim Sheets & Decals for Game Artists

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Product description

Using Trim Sheets & Decals for Game Artists

Become a much more valuable game artist by learning how to use trim sheets and decals in a production. Re-use of assets in games is an incredibly important optimization, at the cost of truly unique pieces and visibly repetitive patterns. Prop decals are an efficient way to alter very common assets in your game for minimal resources, allowing artists to easily break up this repetition and provide virtually infinite combinations of designs for their assets.

No More Hard Edges

All games suffer from sharp edges and visibly low-polygonal corners. However, by using edge normal decals we can effectively remove any trace of these nasty edges. With a bit of simple extra geometry, as well as clever decal unwrapping we can completely revolutionize our edges to give our environmental assets a higher quality look that would be more difficult to capture in traditional texture bakes.

A Purely Modular Workflow

There is an unlimited amount of optimizations an Environment Artist needs to make in order to prepare the game world in a playable way. By harnessing the power of modular textures and meshes together, an artist will be able to enhance the detail of their worlds while simultaneously cutting down on the performance costs of the resources they use. With a purely modular
workflow, artists will have both total control and creativity over their game worlds.

Your Instructor

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie De

Using Trim Sheets & Decals for Game Artists

Product description

Using Trim Sheets & Decals for Game Artists

Become a much more valuable game artist by learning how to use trim sheets and decals in a production. Re-use of assets in games is an incredibly important optimization, at the cost of truly unique pieces and visibly repetitive patterns. Prop decals are an efficient way to alter very common assets in your game for minimal resources, allowing artists to easily break up this repetition and provide virtually infinite combinations of designs for their assets.

No More Hard Edges

All games suffer from sharp edges and visibly low-polygonal corners. However, by using edge normal decals we can effectively remove any trace of these nasty edges. With a bit of simple extra geometry, as well as clever decal unwrapping we can completely revolutionize our edges to give our environmental assets a higher quality look that would be more difficult to capture in traditional texture bakes.

A Purely Modular Workflow

There is an unlimited amount of optimizations an Environment Artist needs to make in order to prepare the game world in a playable way. By harnessing the power of modular textures and meshes together, an artist will be able to enhance the detail of their worlds while simultaneously cutting down on the performance costs of the resources they use. With a purely modular
workflow, artists will have both total control and creativity over their game worlds.

Your Instructor

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie De
Tutorial Details
Skill Level
Duration
2 hours 47 minutes
Release Version
0