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Utensils Tutorial – Complete Gaming Pipeline

3D MOJITO
(7 ratings)
Product description
1 ratings

Utensils Tutorial – Complete Gaming Pipeline

CONTENT:

⦁ 5 video in MP4 format
⦁ Final high-poly (Ztl)
⦁ Final low-poly ( Maya, Fbx & Obj )
⦁ Final Substance file (2k)

DESCRIPTION:

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!
In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture and render current generation video game standards.

ZBRUSH

In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily.
I will show you the beginning of this tutorial on how to attempt a detail sculpt from scratch to end. For blocking i used Autodesk Maya.

Mostly topics and tools covered by metal sculpting techniques that will enhance your sculpt to a greater level.

MAYA

After complete Sculpting, we decimate all parts of asset and move into Maya. We create Low poly modeling in Maya using topology technique.
After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible.
When we are done our layout we will bake our asset in Marmoset and Xnormal. You will learn how to create perfect bakes a

Utensils Tutorial – Complete Gaming Pipeline

Product description
1 ratings

Utensils Tutorial – Complete Gaming Pipeline

CONTENT:

⦁ 5 video in MP4 format
⦁ Final high-poly (Ztl)
⦁ Final low-poly ( Maya, Fbx & Obj )
⦁ Final Substance file (2k)

DESCRIPTION:

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!
In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture and render current generation video game standards.

ZBRUSH

In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily.
I will show you the beginning of this tutorial on how to attempt a detail sculpt from scratch to end. For blocking i used Autodesk Maya.

Mostly topics and tools covered by metal sculpting techniques that will enhance your sculpt to a greater level.

MAYA

After complete Sculpting, we decimate all parts of asset and move into Maya. We create Low poly modeling in Maya using topology technique.
After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible.
When we are done our layout we will bake our asset in Marmoset and Xnormal. You will learn how to create perfect bakes a
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Tutorial Details
Skill Level
Duration
4 hours 48 minutes
Release Version
1
Polycount
26,384