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Victorian Style Game Environment Creation
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.Course Info
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that willVictorian Style Game Environment Creation
25% off
Personal License
For use on personal projects
$19.99
Files (15)
COPYRIGHT-Victory3D.zip
zip
511 B
Videos 0 to 8.zip
zip
7.41 GB
Videos 9 to 18.zip
zip
7.5 GB
Videos 19 to 27.zip
zip
7.88 GB
Videos 28 to 36.zip
zip
7.62 GB
Videos 37 to 45.zip
zip
7.25 GB
Videos++46+to+55.zip
zip
7.61 GB
Videos 56 to 66.zip
zip
7.36 GB
Videos 67 to 74.zip
zip
7.78 GB
Videos 75 to 81.zip
zip
8 GB
Videos 82 to 90.zip
zip
7.87 GB
Videos 91 to 94.zip
zip
6.97 GB
Videos 95 to 98.zip
zip
6.81 GB
Videos 99 to 102.zip
zip
6.83 GB
VictorianEnvironment_ProjectFiles.zip
zip
7.43 GB
Total size: 104 GB
Victorian Style Game Environment Creation
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.Course Info
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that willTutorial Details
Category
Skill Level
Duration
43 hours 30 minutes
Published
2022-12-06
Updated
2024-11-29