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Viir Rifle Scifi Game Ready
- Game Ready
- 4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO, Emissive
- Textures Unreal Engine 4
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
- Topology Vertices: 57086 | Faces: 57086 | Triangles: 113832
- Include LODs
- LOD_00: Vertices 57086 - Faces 57086 - Triangles 113832
- LOD_01: Vertices 17995 - Faces 14777 - Triangles 17073
- LOD_02: Vertices 10686 - Faces 3699 - Triangles 5121
Viir Rifle Scifi 3D Model ready for VR/AR and games or other applications.
From an original concept
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, p
Viir Rifle Scifi Game Ready
Commercial License
For use on commercial projects
Files (1)
VIIR.zip
zip
872 MB
Total size: 872 MB
Viir Rifle Scifi Game Ready
- Game Ready
- 4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO, Emissive
- Textures Unreal Engine 4
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
- Topology Vertices: 57086 | Faces: 57086 | Triangles: 113832
- Include LODs
- LOD_00: Vertices 57086 - Faces 57086 - Triangles 113832
- LOD_01: Vertices 17995 - Faces 14777 - Triangles 17073
- LOD_02: Vertices 10686 - Faces 3699 - Triangles 5121
Viir Rifle Scifi 3D Model ready for VR/AR and games or other applications.
From an original concept
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, p
Product Details
Category
Polycount
57,086
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes
Published
2022-12-07
Updated
2022-12-18