Vol. 5: Anatomy Head Musculature - 3D Master, From Zero to Hero
Vol. 2: Anatomy Head Musculature - 3D Master, From Zero to Hero
3D Master, from zero to hero Vol. 2: Head Anatomy. Understands the bases of the Head Human Anatomy for the creation of high quality 3D characters.
Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3D characters in the movies industry, Digital Animation and Video games ?. If your answer is yes, this course is for you!You'll apply advanced techniques for optimizing your time and workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.
Through the 18 classes you will be able to learn everything you need for modeling the head of a character, anatomically correct, you will know muscle by muscle with its name in English and recommendations for implementing this knowledge on your future projects.
The course contains the following topics:
- Norms
- Zremesher
- Zremesher guides
- Ear modeling
- Nose modeling
- Mouth modeling
- Head creation
- Integration of all components of the face and the head for a professional result.
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating qua
Vol. 5: Anatomy Head Musculature - 3D Master, From Zero to Hero
Vol. 5: Anatomy Head Musculature - 3D Master, From Zero to Hero
Vol. 2: Anatomy Head Musculature - 3D Master, From Zero to Hero
3D Master, from zero to hero Vol. 2: Head Anatomy. Understands the bases of the Head Human Anatomy for the creation of high quality 3D characters.
Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3D characters in the movies industry, Digital Animation and Video games ?. If your answer is yes, this course is for you!You'll apply advanced techniques for optimizing your time and workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.
Through the 18 classes you will be able to learn everything you need for modeling the head of a character, anatomically correct, you will know muscle by muscle with its name in English and recommendations for implementing this knowledge on your future projects.
The course contains the following topics:
- Norms
- Zremesher
- Zremesher guides
- Ear modeling
- Nose modeling
- Mouth modeling
- Head creation
- Integration of all components of the face and the head for a professional result.
This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating qua