Vol. 6: Anatomy Hands and Feet - 3D Master, From Zero to Hero
3D Master, from zero to hero Vol. 3: Hands and Feet
Understands the anatomy bases of the human hands and feet for the creation of high quality 3D characters.Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
You’ll learn how to customize the interface in order to facilitate the your work flow with characters, you’ll use a bunch of tools that will let you have under control the shapes.
You’ll apply advanced techniques for optimizing your time and your work flow.
On each block of muscles I’ll explain to you how to generate the shape of each one of them, and how they join through tendons to the bones respectively.
Through 39 classes you’ll learn everything you need for modeling a character anatomically correct, you’ll meet muscle by muscle with its name and suggestions for applying this knowledge on your future projects.
The course covers the following topics:
- Guides and proportions
- Hand bones and foot bones.
- Hand base and foot base
- Fingers details
- Nail modeling
- Muscles and tendons
- Compositing all the components
- Tensor tendons
This knowledge will be part of your tools as a professional, will represent a differentiation
Vol. 6: Anatomy Hands and Feet - 3D Master, From Zero to Hero
Vol. 6: Anatomy Hands and Feet - 3D Master, From Zero to Hero
3D Master, from zero to hero Vol. 3: Hands and Feet
Understands the anatomy bases of the human hands and feet for the creation of high quality 3D characters.Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!
You’ll learn how to customize the interface in order to facilitate the your work flow with characters, you’ll use a bunch of tools that will let you have under control the shapes.
You’ll apply advanced techniques for optimizing your time and your work flow.
On each block of muscles I’ll explain to you how to generate the shape of each one of them, and how they join through tendons to the bones respectively.
Through 39 classes you’ll learn everything you need for modeling a character anatomically correct, you’ll meet muscle by muscle with its name and suggestions for applying this knowledge on your future projects.
The course covers the following topics:
- Guides and proportions
- Hand bones and foot bones.
- Hand base and foot base
- Fingers details
- Nail modeling
- Muscles and tendons
- Compositing all the components
- Tensor tendons
This knowledge will be part of your tools as a professional, will represent a differentiation