Volcanic Rocks 02
This game sandstone boulder assets of 8 different rocks including 4 LODs each to get the best optimization and the best quality. Those 8 models are ground rocks and are all of them opened on the base to be dropped on the ground.
Also, the textures are available in 7 variants including a clean version, 2 mossy covered versions, .
These AAA game assets of rocks will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.90
SPECIFICATIONS
- Objects : 8
- Polygons : 1792 (each rock)
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 4
- Collider : Yes
- Lightmap UV : Yes
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 1
- Textures sizes : 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
EXPORTED FORMATS
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All text
Volcanic Rocks 02
Volcanic Rocks 02
This game sandstone boulder assets of 8 different rocks including 4 LODs each to get the best optimization and the best quality. Those 8 models are ground rocks and are all of them opened on the base to be dropped on the ground.
Also, the textures are available in 7 variants including a clean version, 2 mossy covered versions, .
These AAA game assets of rocks will embellish you scene and add more details which can help the gameplay and the game-design.
The material of models is unique and ready for PBR.
Low-poly model & Blender native 2.90
SPECIFICATIONS
- Objects : 8
- Polygons : 1792 (each rock)
- Subdivision ready : No
- Render engine : Eevee (Cycles ready)
- LODs : Yes (inside FBX for Unity & Unreal)
- Numbers of LODs : 4
- Collider : Yes
- Lightmap UV : Yes
- FBX
- Collada
- OBJ
- GLTF
- Materials in scene : 1
- Textures sizes : 2K
- Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh, AO
- Textures format : PNG
- Real scale : Yes
- Scene objects are organized by groups
GAME SPECS
EXPORTED FORMATS
TEXTURES
GENERAL
ADDITIONAL NOTES
File formats do not include textures. All text