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Staff Pick

Water Shader for Blender

mart0nnn .
(0 ratings)
Product description

Water Shader for Blender

At first I made this water shader for my own personal use, but then realised that other people might be interseted in something like this, so here it is!

Some effects may take longer to render, for example if you are using dispersion and caustics then rendertimes may take longer. There are also some effects that require ample amounts of geometry to work properly. If the volume of the water is important to your render, then I suggest turning up the volume bounces in the light paths settings to 1 or more.

What you will receive:

  • Water shader with animated waves, caustics, dispersion, and foam.
  • Rain effects. This is a nodegroup which outputs a ripple mask. You can use this as a displacement.
  • Fake flow map effect. This is a flow map effect made by using geometry proximity.
  • Water level. A quick and dirty way to add a universal sediment layer to your materials that is globally controlled.
  • Geometry node setup to distribute leaves along the shoreline, rain particles, and bubbles.

What is marked as an asset: The water material, water shader nodegroup, rain ripples nodegroup, flow map node group, water object.

If you use the water object as an asset then it will import everything for the water with the asset.

If you want to see the documentation with pictures, you can take a look on Blendermarket:

Staff Pick

Water Shader for Blender

Product description

Water Shader for Blender

At first I made this water shader for my own personal use, but then realised that other people might be interseted in something like this, so here it is!

Some effects may take longer to render, for example if you are using dispersion and caustics then rendertimes may take longer. There are also some effects that require ample amounts of geometry to work properly. If the volume of the water is important to your render, then I suggest turning up the volume bounces in the light paths settings to 1 or more.

What you will receive:

  • Water shader with animated waves, caustics, dispersion, and foam.
  • Rain effects. This is a nodegroup which outputs a ripple mask. You can use this as a displacement.
  • Fake flow map effect. This is a flow map effect made by using geometry proximity.
  • Water level. A quick and dirty way to add a universal sediment layer to your materials that is globally controlled.
  • Geometry node setup to distribute leaves along the shoreline, rain particles, and bubbles.

What is marked as an asset: The water material, water shader nodegroup, rain ripples nodegroup, flow map node group, water object.

If you use the water object as an asset then it will import everything for the water with the asset.

If you want to see the documentation with pictures, you can take a look on Blendermarket:

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