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What are Normals?

Sean Gobey
(3 ratings)
Product description
3 ratings

What are Normals?

SERIES DESCRIPTION:
In this program agnostic series we learn about Normals and the part they play in our 3D art. By the end of this course you’ll have a deep understanding of Normals with the ability to debug and solve almost any normal map baking scenario.

This series consists of 10 chapters:

Chapter 1: Normals - What are they?
We learn about Normals and the role they play in surface construction.

Chapter 2: Normals - What do they do?
We dive into how Normals can be manipulated to alter the look of a surface.

Chapter 3: Projection - How does it work?
We explore how Normals are used to represent complex geometry on flat surfaces.

Chapter 4: Texture Baking Basics.
We finally take a look at baking our high polygon model to a texture. We apply what we’ve learnt thus far to debug and solve almost any projection issue.

Chapter 5: What are Tangent Space Normals?
We build our own tangent space Normals and learn how they work to better understand why they’re used.

Chapter 6: Why your Normal map bakes are warped.
We take a look at why low polygon Normals play a huge part in how high polygon detail is projected onto a surface.

Chapter 7: Baking with support edges.
We take everything we’ve learnt and bake a clean normal map using sup

Staff Pick

What are Normals?

Product description
3 ratings

What are Normals?

SERIES DESCRIPTION:
In this program agnostic series we learn about Normals and the part they play in our 3D art. By the end of this course you’ll have a deep understanding of Normals with the ability to debug and solve almost any normal map baking scenario.

This series consists of 10 chapters:

Chapter 1: Normals - What are they?
We learn about Normals and the role they play in surface construction.

Chapter 2: Normals - What do they do?
We dive into how Normals can be manipulated to alter the look of a surface.

Chapter 3: Projection - How does it work?
We explore how Normals are used to represent complex geometry on flat surfaces.

Chapter 4: Texture Baking Basics.
We finally take a look at baking our high polygon model to a texture. We apply what we’ve learnt thus far to debug and solve almost any projection issue.

Chapter 5: What are Tangent Space Normals?
We build our own tangent space Normals and learn how they work to better understand why they’re used.

Chapter 6: Why your Normal map bakes are warped.
We take a look at why low polygon Normals play a huge part in how high polygon detail is projected onto a surface.

Chapter 7: Baking with support edges.
We take everything we’ve learnt and bake a clean normal map using sup

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