White Marble
You have white marble texture in three tile sizes: 3x3 / 3x1 / 1x1 (1x1 Tile has the ability to be used anywhere and is completely Seamless). and also have 3x1 golden tile and 3x3 golden tile-in 4K Resolution +6 different Glossiness Maps (seamless).-JPEG format +all texture in JPEG format. +3DsMax 2021/2015 - vray / corona.
For V-Ray & Corona engines: * I have suggested that you use Metallic Map as Metallness in the V-Ray. But if you want or use lower versions of V-Ray, you can use FresnalIOR Map. * by default I selected GlossiMap1 for all materials, You can change the map from the "Roughness & Glossi" folder. * just use this maps: basecolor (= diffuse) + normal + ambientocclusion + height + reflection + glossiness +FresnalIOR/metallic
You can use These textures in any software. Whether in engines that support PBR or rendering engines such as V-Ray and Corona.
- Contained these maps: +Bsecolor +roughness +metallic +Normal +Height +AmbientOcclusion /+ ReflectGlossiness +reflection +FresnalIOR
- 4K Resolution
- The tile is not made by geometry (texture)
- Material - seamless texture
- No plugins required
White Marble
White Marble
You have white marble texture in three tile sizes: 3x3 / 3x1 / 1x1 (1x1 Tile has the ability to be used anywhere and is completely Seamless). and also have 3x1 golden tile and 3x3 golden tile-in 4K Resolution +6 different Glossiness Maps (seamless).-JPEG format +all texture in JPEG format. +3DsMax 2021/2015 - vray / corona.
For V-Ray & Corona engines: * I have suggested that you use Metallic Map as Metallness in the V-Ray. But if you want or use lower versions of V-Ray, you can use FresnalIOR Map. * by default I selected GlossiMap1 for all materials, You can change the map from the "Roughness & Glossi" folder. * just use this maps: basecolor (= diffuse) + normal + ambientocclusion + height + reflection + glossiness +FresnalIOR/metallic
You can use These textures in any software. Whether in engines that support PBR or rendering engines such as V-Ray and Corona.
- Contained these maps: +Bsecolor +roughness +metallic +Normal +Height +AmbientOcclusion /+ ReflectGlossiness +reflection +FresnalIOR
- 4K Resolution
- The tile is not made by geometry (texture)
- Material - seamless texture
- No plugins required