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Staff Pick

Whitespike Queen VFX RIG

Syed Hassam
(0 ratings)
Product description

Whitespike Queen VFX RIG

Hey all

the wait is over and here is the fully functional Whitespike Queen RIG inspired by the Tomorrow War,

Since I loved the movie and creatures so much I decided to do my own version of it,

I started this project as a fun free-time sculpt and pushed it very far, It went through so many iterations but it was worth it

*The RIG comes with a low-res/mid-res model with high-res details baked into it

*It also includes 40 UDIMS of full textures including;

*basecolor1

* basecolor2

* roughness

* specular

*32bit Zbrush and Mari displacements

*normal1 and 2 with a complete shader for Redhisft-Maya

*The RIG is compatible with Maya 2022 or higher

Notes:

*Make sure to turn off Delta mush and tension deformer switches while animating for better performance

*I used displacement/normal maps from the Zbrush folder, displacement/sss maps in Mari folder are supporting maps and you can use them for an extra level of detail if required :)

I have attached a text file as well for lookdev/shader info based on Redshift in maya,

hope you all enjoy it, Can't wait to see what all the amazing artists would do with it.

Thanks

Staff Pick

Whitespike Queen VFX RIG

Product description

Whitespike Queen VFX RIG

Hey all

the wait is over and here is the fully functional Whitespike Queen RIG inspired by the Tomorrow War,

Since I loved the movie and creatures so much I decided to do my own version of it,

I started this project as a fun free-time sculpt and pushed it very far, It went through so many iterations but it was worth it

*The RIG comes with a low-res/mid-res model with high-res details baked into it

*It also includes 40 UDIMS of full textures including;

*basecolor1

* basecolor2

* roughness

* specular

*32bit Zbrush and Mari displacements

*normal1 and 2 with a complete shader for Redhisft-Maya

*The RIG is compatible with Maya 2022 or higher

Notes:

*Make sure to turn off Delta mush and tension deformer switches while animating for better performance

*I used displacement/normal maps from the Zbrush folder, displacement/sss maps in Mari folder are supporting maps and you can use them for an extra level of detail if required :)

I have attached a text file as well for lookdev/shader info based on Redshift in maya,

hope you all enjoy it, Can't wait to see what all the amazing artists would do with it.

Thanks

Product Details
Release Version
1
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes