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Wildebeest BaseMesh - Topology + UV Map
Wildebeest BaseMesh model was done in maya with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format:
- Obj
- Fbx
- Maya file
- Blender file
Inside the product:
- 1. clean topology
- 3. unwrapped Uvs for texturing
- 4. no overlapping UVs
- 5. proper naming and grouping
- 6. no unwanted shaders and history.
Wildebeest BaseMesh - Topology + UV Map
Personal License
For use on personal projects
Files (4)
Wildebeest.mb
octet-stream
1.43 MB
Wildebeest.blend
octet-stream
2.62 MB
Wildebeest.fbx
octet-stream
649 kB
Wildebeest.obj
octet-stream
1.79 MB
Total size: 6.49 MB
Commercial License
For use on commercial projects
Files (4)
Wildebeest.mb
octet-stream
1.43 MB
Wildebeest.blend
octet-stream
2.62 MB
Wildebeest.fbx
octet-stream
649 kB
Wildebeest.obj
octet-stream
1.79 MB
Total size: 6.49 MB
Wildebeest BaseMesh - Topology + UV Map
Wildebeest BaseMesh model was done in maya with proper mesh flow and looping, also Uv unwrap is done with no overlapping.
File format:
- Obj
- Fbx
- Maya file
- Blender file
Inside the product:
- 1. clean topology
- 3. unwrapped Uvs for texturing
- 4. no overlapping UVs
- 5. proper naming and grouping
- 6. no unwanted shaders and history.
Product Details
Category
UVs
Yes
Published
2024-01-28
Updated
2024-01-28