Winter Procedural Landscape
This pack is designed to help artists and game developers, procedurally create in UE5, huge winter landscapes. It comes with landscape auto material, snow Niagara system, Mist/fog Niagara system, procedural foliage spawners for foliage and rocks and the pack also contains 8 heightmaps to easily create open world realistic landscapes, in just a few clicks. The heightmaps are 16 Bit, PNG textures which first have to be exported on your hard disk and later reimported in a Unreal Engine project, as a landscape. To export the heightmaps, you will have to use the FREE plugins ILIAD or EXPORT PNG. Both free plugins can be found on Unreal Marketplace.
The landscape auto material comes with 8 layers to help you manually paint mud, pebbles, dirt etc. All assets are very customizable, allowing the user to adjust different parameters from the material instances of the static meshes. The snow amount of the static meshes is also adjustable so if needed, you can cover the entire rocks with snow or for example remove all the snow from the trees.
The Snow and Mist effects are in fact components of the playe
Winter Procedural Landscape
Winter Procedural Landscape
This pack is designed to help artists and game developers, procedurally create in UE5, huge winter landscapes. It comes with landscape auto material, snow Niagara system, Mist/fog Niagara system, procedural foliage spawners for foliage and rocks and the pack also contains 8 heightmaps to easily create open world realistic landscapes, in just a few clicks. The heightmaps are 16 Bit, PNG textures which first have to be exported on your hard disk and later reimported in a Unreal Engine project, as a landscape. To export the heightmaps, you will have to use the FREE plugins ILIAD or EXPORT PNG. Both free plugins can be found on Unreal Marketplace.
The landscape auto material comes with 8 layers to help you manually paint mud, pebbles, dirt etc. All assets are very customizable, allowing the user to adjust different parameters from the material instances of the static meshes. The snow amount of the static meshes is also adjustable so if needed, you can cover the entire rocks with snow or for example remove all the snow from the trees.
The Snow and Mist effects are in fact components of the playe