Wolfman - Game Ready Low-poly 3D model
-Technical Details-
File formats - fbx, textures (tga), Unreal project (v4.18+),Unity (v2019.4.28+ add soon) (project - maya2019), Animation maya and fbx 2019
_The game model is suitable both as a main character and as a boss in your game. Thanks for watching. _
Blendshape for closing the opening of the eyes. There is a bone for the mouth - jaw
Textures Resolution and Sets :
4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Eyes, Hair. **2 - Skin (Albino and gray)
You can use both animations from humanoid, and those that come with the kit. I tested the animation in another engine, if you are interested in how it runs in the game on four legs, welcome to my YouTube channel.
For Unreal - Epic Skeleton.
For Unity - The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Animation (x20) A_ttack (x8) Death (x1) Hit (x2) Idle (x3) Jamp (x2) Run (x1) Walk (x3)_
Wolfman - body
verts: 9827 faces: 10080 tris: 19604
Hair - Hair can be turned off and on. The default Color is white, so you can change it to any color.
Tail - verts: 2320 faces: 1624 tris: 3248 Back - verts:
Wolfman - Game Ready Low-poly 3D model
Wolfman - Game Ready Low-poly 3D model
-Technical Details-
File formats - fbx, textures (tga), Unreal project (v4.18+),Unity (v2019.4.28+ add soon) (project - maya2019), Animation maya and fbx 2019
_The game model is suitable both as a main character and as a boss in your game. Thanks for watching. _
Blendshape for closing the opening of the eyes. There is a bone for the mouth - jaw
Textures Resolution and Sets :
4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Eyes, Hair. **2 - Skin (Albino and gray)
You can use both animations from humanoid, and those that come with the kit. I tested the animation in another engine, if you are interested in how it runs in the game on four legs, welcome to my YouTube channel.
For Unreal - Epic Skeleton.
For Unity - The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
Animation (x20) A_ttack (x8) Death (x1) Hit (x2) Idle (x3) Jamp (x2) Run (x1) Walk (x3)_
Wolfman - body
verts: 9827 faces: 10080 tris: 19604
Hair - Hair can be turned off and on. The default Color is white, so you can change it to any color.
Tail - verts: 2320 faces: 1624 tris: 3248 Back - verts: