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Wound Texturing Brush – Character Skin Utility for Substance Painter

Product description

Wound Texturing Brush – Character Skin Utility for Substance Painter

Add lifelike, customizable wounds to your characters with this smart brush for Substance Painter. Designed for realism and ease of use, it’s ideal for storytelling, battle damage, and character detail.

**Tutorial Included**

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A few tips about how to get the best of the materials using SSS inside Substance Painter.

Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list (For This product Add Emissive Channel as well).

Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.

Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.

Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allow

ahadesign

ahadesign

(8 ratings)
Product description

Wound Texturing Brush – Character Skin Utility for Substance Painter

Add lifelike, customizable wounds to your characters with this smart brush for Substance Painter. Designed for realism and ease of use, it’s ideal for storytelling, battle damage, and character detail.

**Tutorial Included**

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

A few tips about how to get the best of the materials using SSS inside Substance Painter.

Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list (For This product Add Emissive Channel as well).

Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.

Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.

Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allow

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Product Details
Release Version
1.00
Texture Resolution
4096 x 4096
Textures
Yes
Materials
Yes
Published
4 days ago
Updated
4 days ago