xGen to Unreal Script – Export custom Metahumans grooms from Maya xGen to UnrealEngine5 in Alembic
Scripts automates the exporting process of hair created with xGen Maya to UnrelEngine5 (and UE4) in Alembic format and assigns all the necessary attributes.
Works with Maya 2022, 2023.
he xGen2UE Script assigns attributes for alembic file with one click of a button:
- RootUV attribute
- Guides Attribute
- Group ID (when you need to separate the groom into groups in UE)
- Hair width
- Automates conversion to Interactive Groom and Generation and reimporting hair curves in the process- combines hair splines (NURBS curves) in case the groom is too heavy (has a lot of hair)
Scripts speeds up the steps described by Epic’s Documentation of how to export xGen hair for UE5 in Alembic file https://docs.unrealengine.com/5.1/en-US/xgen-guidelines-for-hair-creation-in-unreal-engine/
This script was developed by me and Roman Zhuk
xGen to Unreal Script – Export custom Metahumans grooms from Maya xGen to UnrealEngine5 in Alembic
xGen to Unreal Script – Export custom Metahumans grooms from Maya xGen to UnrealEngine5 in Alembic
Scripts automates the exporting process of hair created with xGen Maya to UnrelEngine5 (and UE4) in Alembic format and assigns all the necessary attributes.
Works with Maya 2022, 2023.
he xGen2UE Script assigns attributes for alembic file with one click of a button:
- RootUV attribute
- Guides Attribute
- Group ID (when you need to separate the groom into groups in UE)
- Hair width
- Automates conversion to Interactive Groom and Generation and reimporting hair curves in the process- combines hair splines (NURBS curves) in case the groom is too heavy (has a lot of hair)
Scripts speeds up the steps described by Epic’s Documentation of how to export xGen hair for UE5 in Alembic file https://docs.unrealengine.com/5.1/en-US/xgen-guidelines-for-hair-creation-in-unreal-engine/
This script was developed by me and Roman Zhuk