Zbrush for the First Time Beginner
Hello and Welcome to the course Zbrush for the First Time Beginner. A Guide Dedicated for both the Beginner and First Time User in Zbrush
In this course we have an Introduction Section for our first time user before proceeding right to sculpting along side with us a character sculpt and environment utilizing both 2D and 3D reference provided to you.
Some of the things you will Learn:
- Developing the basic skills needed that will lead you to Master Zbrush
- How to Sculpt in Zbrush for the First Time User with a intuitive and compounding approach as each lesson progresses.
- Understanding the Viewport of the Zbrush with a simple breakdown of its elements
- Grasp the most commonly used functions of Zbrush such as Polygrouping, Zremeshing, and the Gizmo Tools.
- An introduction to how the basics of Live Booleans
- A Solid Understanding to Zbrush's Built in Hair System Fibermesh
- A Breakdown on the basics of Rendering and exporting an image
- How to utilize Brushes Built in 2D referencing system Spotlight to plug in Reference Images
It is my hope that by the end of this course you should have a solid foundation and confidence in understanding Zbrush as well as a fully flushed out character yours to add to your portfolio.
With that said, let's start Sculpting!
Zbrush for the First Time Beginner
Zbrush for the First Time Beginner
Hello and Welcome to the course Zbrush for the First Time Beginner. A Guide Dedicated for both the Beginner and First Time User in Zbrush
In this course we have an Introduction Section for our first time user before proceeding right to sculpting along side with us a character sculpt and environment utilizing both 2D and 3D reference provided to you.
Some of the things you will Learn:
- Developing the basic skills needed that will lead you to Master Zbrush
- How to Sculpt in Zbrush for the First Time User with a intuitive and compounding approach as each lesson progresses.
- Understanding the Viewport of the Zbrush with a simple breakdown of its elements
- Grasp the most commonly used functions of Zbrush such as Polygrouping, Zremeshing, and the Gizmo Tools.
- An introduction to how the basics of Live Booleans
- A Solid Understanding to Zbrush's Built in Hair System Fibermesh
- A Breakdown on the basics of Rendering and exporting an image
- How to utilize Brushes Built in 2D referencing system Spotlight to plug in Reference Images
It is my hope that by the end of this course you should have a solid foundation and confidence in understanding Zbrush as well as a fully flushed out character yours to add to your portfolio.
With that said, let's start Sculpting!