Product banner image

ZDepth Plugin for ZBrush

Staff Pick
Product description
51 ratings

ZDepth Plugin for ZBrush

ZDepth PLus – Update New Features

Generate_Image_to_Depth

Run the pipeline to create maps in /temp:

depth, depth_blur, depth_shape, dispZ, line_art, bump, mask

Load_Color

Load a Color image for quick visual reference/checking.

Load_Mask

Load a black–white Mask to keep the subject

and flatten/clean the background areas.

Apply_Depth_To_Plane

Create a plane that matches the input image size (with thickness).

Apply + blend DisplacementZ.

Auto-split information into layers:

depth / depth_blur / depth_shape / dispZ / line_art / bump / mask

Mask usage: optional (use or skip).

Apply_Depth_To_Mesh

Apply displacement directly to a mesh with flattened UVs.

Preserve existing subdiv/layers.

Auto-split information into layers:

depth / depth_blur / depth_shape / dispZ / line_art / bump / mask

Mask usage: optional (use or skip).

R

Pick and persist the path to Photoshop.exe.

Used by “Open Mask (PSD)” and “Open All Maps (PSD)” JSX runners.

Press again to change the path.

Mask Modes (Use Mask? Dialog)

Use_Mask

Use the loaded mask:

- Keep the subject area.

- Clean/flatten the background when applying & blending DisplacementZ.

Skip_Mask

Do not use the mask:

- Apply displacement to the entire image.<

ZM Polygon

ZM Polygon

(1 ratings)
Product description
51 ratings

ZDepth Plugin for ZBrush

ZDepth PLus – Update New Features

Generate_Image_to_Depth

Run the pipeline to create maps in /temp:

depth, depth_blur, depth_shape, dispZ, line_art, bump, mask

Load_Color

Load a Color image for quick visual reference/checking.

Load_Mask

Load a black–white Mask to keep the subject

and flatten/clean the background areas.

Apply_Depth_To_Plane

Create a plane that matches the input image size (with thickness).

Apply + blend DisplacementZ.

Auto-split information into layers:

depth / depth_blur / depth_shape / dispZ / line_art / bump / mask

Mask usage: optional (use or skip).

Apply_Depth_To_Mesh

Apply displacement directly to a mesh with flattened UVs.

Preserve existing subdiv/layers.

Auto-split information into layers:

depth / depth_blur / depth_shape / dispZ / line_art / bump / mask

Mask usage: optional (use or skip).

R

Pick and persist the path to Photoshop.exe.

Used by “Open Mask (PSD)” and “Open All Maps (PSD)” JSX runners.

Press again to change the path.

Mask Modes (Use Mask? Dialog)

Use_Mask

Use the loaded mask:

- Keep the subject area.

- Clean/flatten the background when applying & blending DisplacementZ.

Skip_Mask

Do not use the mask:

- Apply displacement to the entire image.<

ratings
0(0 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%
Product Details
Sales
10
Published
1 month ago
Updated
1 day ago
Software