Zombies Savaged Horde - Low Poly - PBR - Extreme Decay
8 UE mannequin rigged, PBR, low poly zombies with extreme damage/decay. There are 4 males and 4 females. These would work great for corpses as well. Max and Maya files also include separate, skinned body parts - like pairs of legs, torsos, heads, etc. These could be used to mix and match parts or simply used as dismembered body parts. THESE DO NOT INCLUDE ANY CLOTHING ASSETS
Files are in 3DSMax, Maya, .fbx, and .tga.
Also included is an Unreal Editor 4.27+ project with 7 zombies (female #4 is not included as it is very similar to male #4). All zombies are in the mannequin idle pose with simple, tintable PBR shaders. These could easily be imported into other UE projects. Note these are not fully animated - you will need to create or retarget marketplace animations.
Textures include Diffuse/Base, ID, Ambient Occlusion, Roughness, Normal, Metal, and thickness (for subsurface shader) as needed. 2 versio
Zombies Savaged Horde - Low Poly - PBR - Extreme Decay
Zombies Savaged Horde - Low Poly - PBR - Extreme Decay
8 UE mannequin rigged, PBR, low poly zombies with extreme damage/decay. There are 4 males and 4 females. These would work great for corpses as well. Max and Maya files also include separate, skinned body parts - like pairs of legs, torsos, heads, etc. These could be used to mix and match parts or simply used as dismembered body parts. THESE DO NOT INCLUDE ANY CLOTHING ASSETS
Files are in 3DSMax, Maya, .fbx, and .tga.
Also included is an Unreal Editor 4.27+ project with 7 zombies (female #4 is not included as it is very similar to male #4). All zombies are in the mannequin idle pose with simple, tintable PBR shaders. These could easily be imported into other UE projects. Note these are not fully animated - you will need to create or retarget marketplace animations.
Textures include Diffuse/Base, ID, Ambient Occlusion, Roughness, Normal, Metal, and thickness (for subsurface shader) as needed. 2 versio