Included in this FlipBox

$124of value for just$30.00

If you’re ready to finally understand how to make hair for games, this is for you.

We're excited to present the Real-Time Hair FlipBox by Hazel Brown.

You’re getting a full range of real-time hairstyles - braids, locs, waves, updos, long hair - along with the actual working files behind them. Marmoset scenes, textures, hair maps; everything laid out so you can see exactly how it’s done.

And on top of that, you'll get 3 tutorials that walk you through the full process - from baking all the way to more advanced setups Hazel is using in her professional career.

And here’s the best part: you get it all for a fraction of the original price.

Highlights

3 Tutorials + 8 Assets
XGen, Maya, Marmoset
Value: $124 USD
Ends: May 17th

DETAILS

What You'll Learn
  • How to create high-quality hair textures for real-time use
  • Baking hair textures using Arnold and xNormal
  • Setting up and using GS CurveTools for efficient workflows
  • How to build and place hair cards from scratch
  • Structuring hair into layers (base, volume, depth, breakup)
  • Creating natural variation with flyaways and support strands
  • Optimizing hair for real-time performance
  • Using vertex colors to control shading and breakup
  • How to take a hairstyle from reference to final in-engine result
  • Practical production workflows used in real game assets

We recommend taking the tutorials in the following order:

  1. Realtime Hair Tutorial
  2. Realtime Brow/Eyelashes Tutorial
  3. Advanced Realtime Hair Tutorial
What You Get
  • 3 in-depth real-time hair tutorials
  • 8 complete real-time hair assets (braids, locs, waves, updos, long hair, and more)
  • Full working files for each hairstyle (Maya scenes, FBX, Marmoset scenes)
  • High-quality hair textures and hair maps
  • Baking materials for Arnold and xNormal
Requirements
  • Basic understanding of Maya
  • GS CurveTools (paid Maya plug-in, highly recommended)
  • Arnold (for baking) and/or xNormal
  • Marmoset Toolbag (for viewing included scenes)
Skill Level

Beginner to Intermediate: You don’t need prior experience creating real-time hair, but you should be comfortable with Maya and understand the basics of hair cards. If you’re already familiar with hair workflows, this will help you refine your process and better understand production-ready techniques.

© Hazel Brown

Your Instructor

I'm Hazel Brown, and I'm a Lead Hair Artist at Roarty Digital. I started my journey into 3D whilst studying Game Art at De Montfort University in the UK. I worked as a Character Artist for five years on before switching to specializing in Hair at Roarty Digital, where I’ve worked on many different AAA games.

  • 5 stars: 7 (70%)
  • 4 stars: 1 (10%)
  • 3 stars: 0 (0%)
  • 2 stars: 2 (20%)
  • 1 star: 0 (0%)
L
Lawrence G.
Good quality but could be better

The course is of good quality, and the result achieved in the video is genuinely good.
That said, there are a few technical shortcomings.
The instructor: The sound level and audio quality are, frankly, not optimal. I had to push my speakers to their maximum volume to clearly hear what was being said. It's clear the video is barely edited, as there's a lot of back-and-forth in the explanations (which could have been trimmed down). This feels more like a recorded process than an actual course/tutorial meant for learning. Some explanations feel a bit thin — we're told to "do this" or "do that" without really explaining why, or what the alternatives would be if we wanted to create a different hair model. We're stuck with the reference model imposed in the video, so we end up learning how to make that specific one rather than learning how to create different variations — and I mean the various tutorials included in this pack. Also, and most importantly, there's no on-screen key mapping, so sometimes I don't understand which shortcuts are being used or exactly when the instructor performs certain actions. Finally, it would have been great to have a deeper dive into XGen Interactive Groom to better understand this feature in Maya and how to use it more effectively. Even for someone already familiar with the software, it's always useful to refresh one's memory and pick up details that might otherwise be missed.
Flipped Normal: A small criticism regarding the Flipped Normal video player since the site redesign. Since the videos are hosted on the site and no longer downloadable, a more suitable player for tutorials would be welcome (CGBoost offers a similar service, and it might be worth taking inspiration from their video player). There are no subtitles, and you can't skip forward or back by 5/10 seconds, either through the player or with keyboard shortcuts — features that do seem to work on more recent tutorials (notably "Creating Creatures for Games," which I'm watching in parallel).

匿
匿名

A very basic tutorial on the styling process. There are no valuable styling techniques to learn.

C
Curtis

FlippedNormals, another great product

R
Romain C.
Tutos are really good

Tutos are really good.

But even after reached out The customer service...videos are still missing in the First tutorial.

W
Walter T.J.
Amazing collection of hair files and tutorials for any artist who wants to improve their

Amazing collection of hair files and tutorials
for any artist who wants to improve their realistic hair workflow for games. A must have!

Industry Experience You Can Trust

From blockbuster films to AAA games, our instructors have contributed to some of the industry’s most recognized projects.