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Thomas Marcotte
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Thomas Marcotte

I am a freelance working in 3d for more than 10 years and active member of EXE Collective. I participated in many 3d real-time VR and mobile games projects using Unity and Unreal Engine, I learned real-time modeling / texturing, creation of assets and procedural materials. My attraction to the technical aspect also pushed me to learn programming, C # in unity, Python & Vex in Houdini.
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