Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized workflows.
In this second installment, we’re going to look at how to apply aged and eroded surface detail. We’ll start with basic shapes and slowly layer on cracks, pits, etc. I’ll walk through different methods that I’ve developed over the years, and share what to pay attention to, as well as how to get the most realistic results. By the end of this tutorial, you’ll have a good understanding of how to take basic shapes and build them out into photorealistic rock projects.
Tutorials in this series are fully narrated and follow a step-by-step format, where I’ll be building from scratch. They are aimed at beginner to intermediate users.
- 60 minute video
- 1080p Resolution
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