Bookcase Interior Asset
Created with & intended for use within Blender
Enhance the look of your internal Arch-Viz project - the easy way - by simply adding this detailed, fully racked, Bookcase Asset Model
Please note: Designed specifically with Blender users in mind, the Materials may not show properly in other Software
3 Formats included:
.Blend
.Fbx
.Obj
Dimensions scaled in real world metric:
X: 1m
Y: 28cm
Z: 2m
Polycount:
Faces: 7,207
Verts: 7,536
Tris: 12,749
This Model forms part of my extensive `Room Asset Pack` which if your interested, is also available here on Flipped Normals:
https://flippednormals.com/downloads/living-room-asset-pack/
Scale: 1.000
All Books/Dvds named accordingly in the Outliner
Each Book & Dvd have their full wrap around cover
All modifiers applied
All Textures, Materials and Image files are packed into the Blender File
Substance Painter 2 used for the PBR Textures 2K
Blender 2.79 used to create the Models
The Pivot Point has been set bottom centre for easy placing in Game Engine
The Bookcase and all contents are a single Object but can be easily separated and rearranged to suit
Bookcase Interior Asset
Bookcase Interior Asset
Created with & intended for use within Blender
Enhance the look of your internal Arch-Viz project - the easy way - by simply adding this detailed, fully racked, Bookcase Asset Model
Please note: Designed specifically with Blender users in mind, the Materials may not show properly in other Software
3 Formats included:
.Blend
.Fbx
.Obj
Dimensions scaled in real world metric:
X: 1m
Y: 28cm
Z: 2m
Polycount:
Faces: 7,207
Verts: 7,536
Tris: 12,749
This Model forms part of my extensive `Room Asset Pack` which if your interested, is also available here on Flipped Normals:
https://flippednormals.com/downloads/living-room-asset-pack/
Scale: 1.000
All Books/Dvds named accordingly in the Outliner
Each Book & Dvd have their full wrap around cover
All modifiers applied
All Textures, Materials and Image files are packed into the Blender File
Substance Painter 2 used for the PBR Textures 2K
Blender 2.79 used to create the Models
The Pivot Point has been set bottom centre for easy placing in Game Engine
The Bookcase and all contents are a single Object but can be easily separated and rearranged to suit