Hard Surface Basics 01 - Using UV coordinates to deform geometry
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Hard Surface Basics 01 - Using UV coordinates to deform geometry
Includes
- 1 HD video file
- 3ds Max source file
- Haywood Tools Max script
- SlideTools Slideknit Max script
Duration: 50min video MP4 format with full audio commentary in English
What You'll Learn
In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler!
More Hard Surface Tutorials
Personal License
Free
For use on personal projects
Files (1)
fn-manual/hardsurface_basics_01.zip
zip
185 MB
Total size: 185 MB
Hard Surface Basics 01 - Using UV coordinates to deform geometry
Includes
- 1 HD video file
- 3ds Max source file
- Haywood Tools Max script
- SlideTools Slideknit Max script
Duration: 50min video MP4 format with full audio commentary in English
What You'll Learn
In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler!
More Hard Surface Tutorials
Product Details
Skill Level
Published
2.5 years ago
Updated
1 day ago
Category
Software