Hard Surface Modeling for Games
Learn all the tips and tricks professionals use when they create hard surface models for games. We'll be focusing on designing and modeling a hovercraft, taking into account gameplay and cinematic needs. We will cover traditional High Poly to Low Poly workflow, and what to model. We will create the best UV’s possible, and refine the model until perfectly functional for games and cinematics.
The final result will be a clean hard surface model, ready for texturing, shading, and rendering.
Learn More: Check out our Exclusive Tutorial on Hard Surface Texturing for Games for complete knowledge on the hard surface real-time pipeline.
Maya Modeling and Unwrapping
Learn professional Modeling and UV techniques in Maya. We will not only focus on the workflow, but also on the thought process behind the decisions that go into making a AAA hovercraft for games.
13 Hours Of Real-Time Content
Everything is covered step by step over 13 hours of real time narrated videos. There are no timelapses. You will get to see how and why certain things are made the way they are. All the hotkeys, tricks, shortcuts, every single step to making this game model, will be covered.
Skill
Hard Surface Modeling for Games
Hard Surface Modeling for Games
Learn all the tips and tricks professionals use when they create hard surface models for games. We'll be focusing on designing and modeling a hovercraft, taking into account gameplay and cinematic needs. We will cover traditional High Poly to Low Poly workflow, and what to model. We will create the best UV’s possible, and refine the model until perfectly functional for games and cinematics.
The final result will be a clean hard surface model, ready for texturing, shading, and rendering.
Learn More: Check out our Exclusive Tutorial on Hard Surface Texturing for Games for complete knowledge on the hard surface real-time pipeline.
Maya Modeling and Unwrapping
Learn professional Modeling and UV techniques in Maya. We will not only focus on the workflow, but also on the thought process behind the decisions that go into making a AAA hovercraft for games.
13 Hours Of Real-Time Content
Everything is covered step by step over 13 hours of real time narrated videos. There are no timelapses. You will get to see how and why certain things are made the way they are. All the hotkeys, tricks, shortcuts, every single step to making this game model, will be covered.
Skill