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Hard Surface Texturing for Games

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Hard Surface Texturing for Games

Learn all the tips and tricks professionals use when they create hard surface textures for games. In this course, we will be focusing on texturing a hovercraft by telling a story with our work. Textures should be able to tell the player the age of an object, what environment it inhabits, and what world it is from. We will also learn how to make the best bakes possible using ID maps, creating Smart Materials, using Emissive channels, etc.

Learn More: Check out our Exclusive Tutorial on Hard Surface Modeling for Games for complete knowledge on the hard surface real-time pipeline.

Substance Painter Texturing
We will start by preparing our meshes for the best bake possible and learn how to get the most of our baked maps. We will spend the remaining time texturing in Substance using production proven workflows and many tricks I have learned along the way working at AAA studios. In the end, we will present our hovercraft in UE4 using all of our textures from Substance. We will cover the basics of Unreal to showcase our asset.

8.5 Hours of Real-Time Content
Everything is covered. There are no timelapses. You will get to see how you can tell a story with your textures while learning to use Substance Painter like a pro. All the hotkeys, tricks, shortcuts, every single step to make this vehi

Hard Surface Texturing for Games

Product description
2 ratings

Hard Surface Texturing for Games

Learn all the tips and tricks professionals use when they create hard surface textures for games. In this course, we will be focusing on texturing a hovercraft by telling a story with our work. Textures should be able to tell the player the age of an object, what environment it inhabits, and what world it is from. We will also learn how to make the best bakes possible using ID maps, creating Smart Materials, using Emissive channels, etc.

Learn More: Check out our Exclusive Tutorial on Hard Surface Modeling for Games for complete knowledge on the hard surface real-time pipeline.

Substance Painter Texturing
We will start by preparing our meshes for the best bake possible and learn how to get the most of our baked maps. We will spend the remaining time texturing in Substance using production proven workflows and many tricks I have learned along the way working at AAA studios. In the end, we will present our hovercraft in UE4 using all of our textures from Substance. We will cover the basics of Unreal to showcase our asset.

8.5 Hours of Real-Time Content
Everything is covered. There are no timelapses. You will get to see how you can tell a story with your textures while learning to use Substance Painter like a pro. All the hotkeys, tricks, shortcuts, every single step to make this vehi

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